From what I've seen, TRIZ fits nicely with UI design where "the best interface is absence of interface."
Also, I've see it compared to Anatoly Levenchuk's "Systems Engineering Thinking," which is apparently even more voodooish and hard to get the brain around, but likewise proves useful for some people even in isolated pieces.
Also, I've see it compared to Anatoly Levenchuk's "Systems Engineering Thinking," which is apparently even more voodooish and hard to get the brain around, but likewise proves useful for some people even in isolated pieces.