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Delphi (or Free Pascal+Lazarus) and Visual Basic had this capability (to easily spin up GUI). It was called RAD.


My guess - these are not not on PyPI because of libraries. AI generating is good when you don't care about how your app works, when implementation details does not matter.

When you are developing library it's exact opposite - you really care about how it works and which interface it provides so you end up writing it mostly by hand.


Infecting with React can be easily explained by pathetic state of desktop application development environment.

See https://domenic.me/windows-native-dev/


This is an interesting point when the question is "how do I build a Windows app?" and a decision needs to be made. React is definitely one of the options that some consider when this question arises.

I think you miss the more common reasoning though. This starts with "can we build a Windows app?" The answer to that was "no" for many more people until relatively recently. The .NET Framework wasn't as available by default until the second half of the 2000s which caused some Windows app devs to hold off beyond the performance reasons and WinForms vs WPF. Electron and React go hand-in-hand here as they made a (crappy) Windows app easy.

What I feel popularized this was the webview approach on mobile. In 2010, there were a ton of frameworks popping up for hybrid mobile development. This was carried forward to desktop although some of us had been embedding IE webviews much earlier. This let people say "yes" and it went from one thing to the next with diversions into React Native.


Well turtle graphics is not implemented in drawvg. But it should be easy to implement it.


SVG path syntax [1] mentioned as being an inspiration in the article is very similar to Turtle graphics (move, lineto, etc.)

[1] https://developer.mozilla.org/en-US/docs/Web/SVG/Reference/E...


Very many vector graphics standards use the idea of a current position. A distinguishing feature of turtle graphics is to have a current direction as well.

It's a shame SVG doesn't. Many shapes can be specified much more concisely.


plotter languages have the same concept.


Which ones? I've just skimmed through docs for HP-GL, DMPL and Gerber, but I can't see anything.


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Forget oil rig units. Clothes sizing is the true cursed unit system.


Did you learn about them from this video? https://www.youtube.com/watch?v=sdWEGzWFcCc this the only thing that seems to match oil rig units + cursed.


It's probably already done but in some third world country and hidden behind NDAs.


> There’s an old electronics joke that if you want to build an oscillator, you should try building an amplifier

This can be easily demonstrated using so called no-input technique[0] which basically means that you patch audio mixer output to it's input and it starts feedbacking and you can create some tones from this. Note that this needs to be done carefully.

[0]: https://www.youtube.com/watch?v=H-7kQmpjBds&t=2s


That was a delicious sonic experience. Reminds me of "circuit bending", an aesthetic technique to push the limits of hardware in unintended ways to get creative effects. Otherworldly sounds emerging from glitches, feedbacks, overdrives.

What's fascinating is the endless variety of chaos and patterns created from such a simple mechanism and system. It seems the feedback is key, how an output is fed back into another input. Recursive functions, like fractal geometry.


Which AI did you used? It seems it's quite happy with inventing non-existing things [0] or adding nonsense to real things [1]. I like it for that - it's nice artistic demonstration about pitfalls of AI. Tlön, Uqbar, Orbis Tertius [3] in real life.

[0]: https://encyclopedai.stavros.io/entries/issd/

[1]: https://encyclopedai.stavros.io/entries/concertgebouw-orches...

[3]: https://en.wikipedia.org/wiki/Tl%C3%B6n,_Uqbar,_Orbis_Tertiu...



This was the case when there was only MME. With something like a Voicemeter and Audacity you can have similar setup. I was able to have voice call on Messenger and simultanously stream it to the Facebook using OBS.

But it's very clunky, that's true.


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