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I'm really impressed with the makefiles provided by devKitPro, which is a toolchain for making homebrew on a handful of video game platforms:

https://github.com/devkitPro/nds-examples

They're very clearly hand made, do just enough to be immensely useful, and are well commented enough to be easy to modify for a Make beginner, just like I was back in the day. I'm sure there are other great examples floating around the 'net, but I cut my teeth on GBA and NDS development, and taught myself make by following in their footsteps.



I keep trying to get into GBA development but this is actually what keeps blocking me. Everything they've written is set up just for their environment and is not really explained how it works. Sure, they explain what to change for your game, but my arm compiler is over here and could you just tell me where this gba.spec file comes from or what it does?! (etc. etc.)




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