Not sure if it helps much (I'm sure you'll find plenty of better definitions online):
Purpose:
- 5 vs 5 heroes over 3 lanes and a jungle
- destroy the enemy team's towers in order push towards the enemy's Ancient (base) and destroy it
> warding and dewarding
wards serve to create visibility (over the fog of war)
2 types of wards: one for general visibility, and one to detect invisible heroes (but has no visiblity over FOW)
> spell spam to farm
having a hero use multiple spells to rapidly kill a bunch of Creeps sitting somewhere in the jungle
> bouncing spells like the lich nuke
- poke spells target and damage a single enemy hero
- bouncing spells target one enemy hero but can jump to nearby enemy heroes as well
> Roshan respawn
Roshan is a large creep in the jungle. It drops a precious item that resurrects heroes when they die.
> ability runes
Runes are temporary enhancers (movement speed, attack damage, ..) found in the jungle
> bad at juking
when one tries to play mind games with the enemy
> buybacks
when a player's hero dies they're allowed to pay a fee to revive their hero instead of waiting (can only be used once)
Purpose: - 5 vs 5 heroes over 3 lanes and a jungle - destroy the enemy team's towers in order push towards the enemy's Ancient (base) and destroy it
> warding and dewarding
wards serve to create visibility (over the fog of war) 2 types of wards: one for general visibility, and one to detect invisible heroes (but has no visiblity over FOW)
> spell spam to farm
having a hero use multiple spells to rapidly kill a bunch of Creeps sitting somewhere in the jungle
> bouncing spells like the lich nuke
- poke spells target and damage a single enemy hero - bouncing spells target one enemy hero but can jump to nearby enemy heroes as well
> Roshan respawn
Roshan is a large creep in the jungle. It drops a precious item that resurrects heroes when they die.
> ability runes
Runes are temporary enhancers (movement speed, attack damage, ..) found in the jungle
> bad at juking
when one tries to play mind games with the enemy
> buybacks
when a player's hero dies they're allowed to pay a fee to revive their hero instead of waiting (can only be used once)