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It doesn't look like this is a fair comparison. If you ported your app from IOS to Android, then presumably the IOS version has had the opportunity to gain popularity already, which the Android version has not. I'm not a mobile app dev, but I assume that it takes some time before an app can gain popularity and hit it's sales peak.

It may make more sense to compare the first two weeks of IOS sales to the first two weeks of Android sales, even though they'll be different dates. Or, maybe that is what you're comparing and I just missed something.



I don't think there's any way to do a truly fair comparison, unless you manage to launch both apps at the same time on the same platform.

Both the iOS and Android markets have grown in the past year or so, so comparing sales at different points in time is even less valid, in my opinion.


I think it's an annual app, so the iPhone users need to rebuy it each year at the start of football season. So it seems a fair comparison.


I have to disagree, even though they have to rebuy it he has already had a year to build up a user-base.


Yes, brand awareness and commercial goodwill are important.


My app is annual, in that I release a completely new app every year rather than offering free updates. So this is about as close to what you are looking for as it gets. The iOS version was released about a month earlier, but the numbers are not significantly different.




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