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In Rust, there is none; they're just not ready, and not used either (there are very few full games written in Rust). The Bevy maintainers in particular give very low priority to foundational functionalities (see 1 frame lag and the unusable stages+states), and focus on advanced ones instead.

There aren't so many alternatives actually (SDL is a very valid framework, but it isn't a game engine), and the choice depends on what's your real goal (experiment or develop a real game). In my opinion, if the goal is to produce a real game, for somebody who doesn't have significant experience, documentation (including: availability of books) is the top priority.



Doesn't have to be Rust, pretty much any language (though I'd rather not Java just for personal preference).

I'd say my goal is to produce a real game, its really just to experiment, but the experiment is to see if it should replace Godot for me




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