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Thanks for sharing. Really exciting to see how John Carmack would take notes for his work logs. I don’t really have an elaborate system for my own process so I love this because it gives me ideas for improving my own system. I did not expect that John Carmack’s logs would be readable. They’re a lot of fun. Here’s two of my favorite snippets:

> There will be a single master server running here at id. Whenever anyone starts up a server, it will register itself with the master server, and whenever a client wants to start a game, it will inquire with the master to find out which servers are available.

> After hearing many arguments against the single master server, ranging from coherent and well reasoned to paranoid whining, I now agree that the single global master server isn't sufficient.

> During the R&D phase, there will still be only the single server, but after all the kinks get worked out, I will allow a small number of sites to run private master servers. This will not be a general release, but only to properly licensed third parties. That will still allow me to collect my 100% coverage data, and it will prevent a single network/computer/software failure from preventing all QuakeWorld play.

Must have been so exhilarating to be pushing the bleeding edge with early solutions in this space. The conversations they were having must have been awesome!



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