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Very clean. Great effort to crack the Wordle daily-game space. Has potential.

Suggestion:

- make it very explicit that interactions have a mandatory ordering

- make it very explicit that you cannot un-select pre-selected tiles

- make it very explicit that you cannot select "background" tiles

- differentiate phases, "prep / setup" vs "reflection"

Bonus ideas for v1.1:

- track "interactions" accumulating, and provide a mechanism for replaying them (eg "scrub the timeline back and forth").

- help mode: as you "consider" a swipes and the "compass" is shown, have an assistance mode which indicates provisionally the impact of a swipe in each direction as they are selected (but not executed)

Re: differentiating "phases," AFAICT you must always FIRST do any "selection tapping"; and then you must do ONLY one or more "reflection swipes." This was confounding to my way of thinking. I found myself repeatedly making the "wrong" move because while I saw the solution, I was attempting to execute it in a different order.

Or thought I did; because "tapping to fill" ("that's one way...") is allowed, the fact that it is a degenerate solution is not clearly expressed; nor is the fact that there is (I assume) always an "optimal" solution which always involves "prep" followed by one or more reflections.



There are many correct sequences and often (not always) more than one solution. The sequence matters only matters when:

- It changes the region that reproduces - If a Tap and a Flip produce the same result, scoring prefers the Flip

If you feel like a sequence is being forced that doesn't fit one of those, I'd be curious to see what it is.




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