>This is the same question as why you can’t emulate a game by precompiling its code, and this doesn’t work because that information isn’t available until you try to run the game.
I mean technically you can, but it generally requires a bunch of inefficient jump tables, or alternatively a way to fall back to an interpreter or JIT for self modifying code.
I mean technically you can, but it generally requires a bunch of inefficient jump tables, or alternatively a way to fall back to an interpreter or JIT for self modifying code.