In theory .Net 10 should make this obsolete, the headline features[1] are basically all about this. In practice, well, it's heuristics, I'm adding this to a particularly performance sensitive project right now :)
Edit: what's also nice is that C# recognizes Linq as a contract. So long as this has the correct method names and signatures (it does), the Linq syntax will light up automatically. You can also use this trick for your own home-grown things (add Select, Join, Where, etc. overloads) if the Linq syntax is something you like.
Could you elaborate? I don’t see anything about improving the performance of enumerator. Zlinq appears to remove the penalty of allocating enumerators on the heap to be garbage collected. The link you sent mention improvements, but I don’t see how they lead to linq avoiding heap allocations.
I believe they're referring to the stack allocation improvements, which would ideally allow all the LINQ temporary objects to live on the stack. I'm not sure whether it does in practice though.
Not just that but Zlinq also works across all C# environments it seems including versions embedded in game engines like Godot, Unity, .NET Standard, .NET 8 and 9.
Edit: what's also nice is that C# recognizes Linq as a contract. So long as this has the correct method names and signatures (it does), the Linq syntax will light up automatically. You can also use this trick for your own home-grown things (add Select, Join, Where, etc. overloads) if the Linq syntax is something you like.
[1]: https://learn.microsoft.com/en-us/dotnet/core/whats-new/dotn...