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OK so it's like Minecraft, but with a lot more combat. I can see the appeal.

> The most effective anticheat tool really is game design.

Yep, that's always been my idea, and why I brought up Elo.

IMO second most effective is to play with people you already trust. Or like on many public Factorio servers: strangers get limited permissions until proven trustworthy. But none of this works in a game with just a couple hundred players.

Thanks for sharing.



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