Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Sim City will not not work offline, even if Origin does.

http://kotaku.com/5915377/like-diablo-iii-sim-city-will-requ...

It's also not going to let you reload an earlier savegame - your city is in a persistent world, even if you want to play in a private region without other people.

I'm skipping this one; I'd rather feel I was missing out on a good game than become bitter trying to actually play it the way I want.



I think there's ample market for a good "indie" city sim. Simple, stylized graphics with a focus on the transportation network and the ability to model real-world cities in the game. And as much moddability as possible.

SimCity 4 was sometimes criticized for being too difficult and complicated, and what few city sims we've had since SC4 -- and that may include the new Sim City -- tried to appeal to a broader audience, but they have all done so at the cost of alienating the more "hard core" sim fans. They're all still playing a heavily modified SC4, but the game is showing its age.


Have you played OpenTTD? http://www.openttd.org/en/

It focuses on transit, but it's an excellent game and very open ended.


That's exactly how I felt about Diablo. After waiting for so long then waiting longer still just to connect online (NZ bandwidth isn't exactly the best), I got far too frustrated to continue playing.


Oh no, that's dreadful. Thanks for the clarification anyway.


Welp, it looks like there's going to be a localhost server hack.


It will probably be an easy one too, since the game can apparently run "for a few minutes" without network connectivity so I'm guessing it will be all client side with the server just handing storing save files/data etc and real work being client side.

This also means it will be possible to hack your city and get it into the persistent world, so if your city affects nearby regions the game will be a mess.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: