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kdenlive to me is like gimp. I launch it everytime I want to do something quickly, without really thinking about what tool to use.

With Davinci Resolve I have to intentionally plan on making a video to be willing to use it, because it's much heavier, doesn't support the audio in most of the source videos I am using, so I have to convert that first, and does a lot more than what I usually need.



> doesn't support the audio in most of the source videos I am using

What codecs are you using, and what's the source?


AAC and mostly recordings of VR games I have to first convert the audio track to MP3 for Davinci Resolve to support it.


If you're recording the games why don't you just record them in a better codec?

AAC is pretty horrible quality. Just use PCM, the size difference is nothing compared to the size of the video stream.


That is the onboard recording feature of the Meta Quest, it does have a way to change the video codec but the audio codec is fixed.

I'd also argue that most off the shelf stuff that records videos in any form uses AAC as a default simply because it's ubiquitous and thus has great cross compatibility.


Well, I don't know, nothing really seems to support AAC. I've yet to find anything other than ffmpeg that can read it.


Why not convert to PCM to avoid quality degradation?


It's mostly for youtube shorts that don't get a ton of views in the first place, so I am going for a quick and easy fix that keeps the file size mostly the same.

But you are of course right, if I would go for a professional setup I would not recompress it




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