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I Stopped Fighting My Tools and Built a Game Engine in D (dlang.org)
21 points by WalterBright 47 days ago | hide | past | favorite | 2 comments


Good stuff. I say that as someone that is not biased.


Some features of D and how I (Alexandros Kapretsos) use them to make games. The TL;DR is:

A single language for game logic and scripting.

Fast compile times under 1 second.

The freedom to choose the best memory allocation strategy.

Achieving C-like speed with a much cleaner developer experience.




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