Btw, they had 3D pelican-on-the-bicycle easter egg in one of the promo videos: https://youtu.be/bOC3DisEOfg?t=117 so I'm pretty sure that they spent some small amount of resources to train the model to produce good svg version as well. :D
That’s my point. I think if they are trying to benchmax creating a pelican riding on a bicycle SVG. In that process, they’re probably making SVG creation better and easier as a whole, even though they might just be training for that one specific SVG.
The 3D version is interesting, because it's more detailed which means more things to get wrong. The mudguards are symmetrical for some reason which you would never see in real life, and there are three brake cables but no brakes!
I also think there's an extra level that I would hope an AI would nail which maybe an amateur artist would also fail at, such as thinking about what position a pelican would actually ride a bike in (maybe angling the beak down for aerodynamics etc.), but we are far away from this.
When you see how good the output of the Luna model without reasoning is compared to SotA just a year and a half ago, it's pretty clear that it's been trained on explicitly.
I don't see how this is proof, and not just that the model got the better. You're comparing models a year and a half apart; this is a lifetime in LLM development.
It's a lifetime on things that are explicitly being trained on! But small models like Luna didn't magically become more powerful than SotA models on stuff that they weren't explicitly trained on with a dedicated RL-pipeline.
That'd be too restrictive, but to get improvement in a particular domain you definitely need to train specifically for it. Just cramming more random internet text in a bigger model has stopped being a effective way of scaling since at least mid 2023.
No, you don't. There have been technological advances beyond just "more random Internet text", and they lead to more powerful models with more refined emergent behaviours.