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back then we really only had Assembly as an option for games. It was a speed issue more than anything else.


Also code space. The cartridges I wrote typically over-filled the code space by a factor of 25 percent, whereupon you crunched.

Usually you wound up with a handful of bytes free. One cartridge I did had 6 bytes left, and another one had less than 20 and I was trying to think of something cool I could do with 20 bytes.




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